Doom Guard
Daemons know that, the only thing than can stop a tidal wave is a powerful wall. Doom Guards are such wall, wall of living flesh and steel. Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom Guards are not the ones to fight, they are the ones to stand against every possible enemy.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Invader |
Advances to: | Hell Guardian |
Cost: | 42 |
HP: | 52 |
Movement: | 4 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | XE Chaos Armorer |
Abilities: | steadfast |
Attacks (damage - count)
sword melee | 8 - 3 blade | ||
shield melee | 12 - 1 impact | slows |
Resistances
blade | 30% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 40% | |
Coastal Reef | 4 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 30% | |
Forest | 2 | 40% | |
Frozen | 4 | 20% | |
Hills | 3 | 40% | |
Mountains | 100 | 20% | |
Mushroom Grove | 2 | 40% | |
Sand | 2 | 20% | |
Shallow Water | 4 | 10% | |
Swamp | 4 | 10% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |